SMALL WORLDS / 0687

Airlock Crates

Escape a box-based space station where a bad push can permanently trap the route.

How to play

Push BAT onto the lightning socket and O₂ onto AIR, then walk to EXIT. Crates cannot be pulled or pushed together. A correctly docked crate locks permanently. The battery opens the central GATE; oxygen restores eight air exactly once. Each step or push uses one of your initial18 air. Air must remain positive on extraction. The upper corridor bypasses the closed gate, so choose your route rather than assuming battery must be delivered first. Undocked corner traps end the attempt. Arrow keys or direction buttons move; restart restores the full puzzle.

About this original study

One compact handcrafted scenario inspired by a documented mechanic, not a clone or a complete remake. Original interface and rule implementation; no source artwork, code, music, accounts or purchases.